![]() Handling of some ArtMatic XOuts (Extra Outputs) alteredĭFRM Ambient Level modified. Refinement of ArtMatic Extra Output Self-IlluminationĮdit Menu commands or pasting object sets and environment settingsĬast Shadows now provides additional lighting realism especially with transparent objects.Īdded super-fine slider control when command-option dragging adjustment sliders.ĪrtMatic Xout (Extra Output) mapping no longer done in Preferences. Add an option so that DFRM objects can interact with the water. Improve frequency filtering of DFRM object textures Improved shadow accuracy when Cast Shadows turned on which may increase render Improve volumetric cloud rendering at the highest quality setting and adapt the sampling level to the rendered image size. Use generic color space to improve color matching between onscreen and rendered Increase the number of DFRM object layers to 6. Several new object “types” including: fractal opaque, translucent, translucent seflilluminated, fuzzy. Underwater shader “sky” mode for creating underwater scenes. New Browsing buttons in user interface for quick access to relevant library elementsĪllow custom thumbnails when previewing ArtMatic elements.Īmbient occlusion for objects and terrains. New Voyager Library for quick access to library of ArtMatic elements (such as skies, New Environment Settings dialog with numerical control of all environment settings Occlusion settings for more realistic terrains Improved Camera Path dialog with larger preview and object layer view.ĭFRM objects now have independent ArtMatic extra output settings. Microfacet Distribution (MFD) settings for DFRM objects to provide ![]() New and improved illumination and shading model (CTW) that includes object roughness and shininess. Voyager/ArtMatic hot-linking for live updating of the Voyager scene without needing to Especially powerful for lighting inside objects/buildings and in night scenes. New point light sources (besides the sun) that can be used to provide additional lighting. ARTMATIC VOYAGER FULLUp to 16 simultaneous tasks to take full advantage of 8 and 12 core processors.Īdd option to set max processors to 6 (to leave two processors free on 8-core machines). Iterated trees and plants, for example, can be quiteĪrtMatic 5 is required for designing fully-3D objects and for editing ArtMatic elements.ĪrtMatic 6 is required for hot-linking and live preview updates.ĪrtMatic Voyager 3 has added a host of great new features. These features work on dual core machines, but users must be patient. Spending long times waiting for previews to render. You may want a quad or eight-core machine to take full advantage of the features without When creating and rendering complex 3D objects (especially if they are being animated), ARTMATIC VOYAGER MANUALMost of the examples in this manual were rendered on a That some systems that make use of volumetric objects or clouds will require a considerable amount of time to render. ![]() Dual-core machines can be used, but it must be understood The faster the the computer is, theįor creating volumetric clouds and objects, a quad core or better computer is recommended but not required. ![]() 3D rendering is by its nature processor-intensive. ARTMATIC VOYAGER SOFTWAREThe software requires an Intel processor.įor basic landscapes that don't make use of volumetric clouds or objects, a 1.8GHz dualĬore or better processor should work well, but one will have to be patient with render These features are not yet covered in the main ArtMatic Voyager reference manual. This guide covers features added in ArtMatic Voyager 3.0. New DFRM Object types Odds and Ends - Other New FeaturesĪrtMatic/ArtMatic Voyager Live Communication Underwater Shader (New ArtMatic Sky Mode) ![]() Images by Eric Wenger unless otherwise noted. Many thanks to Peter Miller and Dick Scherzinger (Eonite) for their invaluable feedback andĪll images are the property of their creators and may not be reproduced without permission. ![]()
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